Parents.Parent nodes.PixelMatcher.match(Image, Image).PointLocator.point(Point2D) using new Point2D(x, y) and sets
the PointQuery's PointQuery.getPosition() to FxRobotContext.getPointPosition().PointLocator.point(Point2D) and sets the PointQuery's
PointQuery.getPosition() to FxRobotContext.getPointPosition().PointLocator.point(Bounds) and sets the PointQuery's
PointQuery.getPosition() to FxRobotContext.getPointPosition().PointLocator.point(Node) and sets the PointQuery's
PointQuery.getPosition() to FxRobotContext.getPointPosition().PointLocator.point(Scene) and sets the PointQuery's
PointQuery.getPosition() to FxRobotContext.getPointPosition().PointLocator.point(Window) and sets the PointQuery's
PointQuery.getPosition() to FxRobotContext.getPointPosition().FxRobotInterface.lookup(String) before calling FxRobotInterface.point(Node),
throwing a FxRobotException if no node is found.FxRobotInterface.lookup(Matcher) before calling FxRobotInterface.point(Node),
throwing a FxRobotException if no node is found.FxRobotInterface.lookup(Predicate) before calling
FxRobotInterface.point(Node), throwing a FxRobotException if no node is found.Node in screen coordinates.PointQuery objects that can be used to return a specific
point (in terms of the screen) somewhere in the bounds of the provided object.Bounds.KeyboardRobot.press(KeyCode...) and returns itself for method chaining.KeyboardRobot.release(KeyCode...).MouseRobot.release(MouseButton...).KeyboardRobot.release(KeyCode...).MouseRobot.release(MouseButton...).Application.async methods will be printed to stderr.TypeRobot.push(KeyCode...) and returns itself for more method chaining.TypeRobot.push(KeyCodeCombination) and returns itself for more method chaining.